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🛠️ Games & Dev Tools

I build horror games, retro adventures, and old-school utilities for mapping dungeons and planning worlds. Everything below is live in some form — alpha, full release, or always-in-progress.

Community Feedback Hub

Use this form to send feedback, ideas, or bug reports about any project — Ruinwright, Cease to Breathe, Something Is Watching, or other tools and experiments.

Ruinwright Tool

Cease to Breathe cover art

Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games — think Eye of the Beholder, Uninvited, and other grid-based classics — and couldn’t find one that felt like sketching on graph paper. So I built it.

Ruinwright captures the feel of pencil on a notebook, but with the convenience of modern tools:

  • Hand-drawn style grid that feels like real graph paper.
  • Room notes for puzzles, keys, loot, NPCs, and leads.
  • Big canvases for sprawling dungeons and overworlds.
  • Smooth zoom from fine detail to whole-map overview.
  • Export options for sharing maps or piping layouts into your own games.

Cease to Breathe Game

Cease to Breathe cover art

Cease to Breathe is my horror adventure game inspired by the ICOM classics Deja Vu, Uninvited and Shadowgate. It leans into slow-burn dread, puzzle-solving, and a crunchy retro presentation that feels like digging into a haunted disk you weren’t supposed to find.