I build horror games, retro adventures, and old-school utilities for mapping dungeons and planning worlds. Everything below is live in some form — alpha, full release, or always-in-progress.
Use this form to send feedback, ideas, or bug reports about any project — Ruinwright, Cease to Breathe, Something Is Watching, or other tools and experiments.
Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games — think Eye of the Beholder, Uninvited, and other grid-based classics — and couldn’t find one that felt like sketching on graph paper. So I built it.
Ruinwright captures the feel of pencil on a notebook, but with the convenience of modern tools:
Cease to Breathe is my horror adventure game inspired by the ICOM classics Deja Vu, Uninvited and Shadowgate. It leans into slow-burn dread, puzzle-solving, and a crunchy retro presentation that feels like digging into a haunted disk you weren’t supposed to find.